Step 1: List the setups before you generate
Work scene by scene and decide the coverage first, in plain language: a wide to establish, a single on each character, an insert on the object that matters. Create one shot per setup. It is much cheaper to reorganise a list of empty shots than to regenerate frames you did not need.Step 2: Give each shot its grammar
Open a shot in Shot Studio and set:- Shot type — the framing, from wide through to close-up.
- Lens — which changes how compressed and how intimate the frame reads.
- Description — what actually happens in this framing, written for this shot rather than for the scene as a whole.
@-mention the characters and
props that appear, so the frame is populated with your
established assets. See
mentioning assets.
Step 3: Generate the frames in Draft first
Every generation has a Draft / Final quality switch. A storyboard is exactly what Draft is for: you want to see blocking, composition and continuity across twenty frames, not a finished image of one. Board the whole scene in Draft, look at it as a sequence, fix what does not read, and only push the frames you will actually use up to Final. This is also the cheapest way to work. Generations are paid for in credits, new accounts get 500 free, and failed generations are never charged.Step 4: Read the board as a sequence
With the scene’s frames generated, look at them in order and check the things a board is meant to catch:- Does the coverage cut together, or are you missing a connecting shot?
- Is screen direction consistent from shot to shot?
- Does the same character look like the same person throughout? If not, see keeping characters consistent.
- Does the aesthetic hold across the scene?